Saturday, August 10, 2019
Gamed by the System
American privacy advocates, and now
more than one investigating committee of Congress, are looking at how Chinese
requirements for online companies doing business in the PRC are contrary to
America values. What’s worse, American companies may have contributed
technology to enable China to enhance their surveillance systems and facial
recognition software in a way that allows the PRC to track their population in
extreme detail. Or us.
That China is spending half of the
world’s research money on artificial intelligence should have us all concerned.
The PRC has already begun keeping digital files on their citizens, rating their
allegiance to the country by everything from what they watch and read to their
facial expressions when dealing with patriotic teaching in school. Bad ratings,
and the citizen loses privileges and cannot travel much, even within China.
Good ratings and benefits flow. Scary, huh?
In the video game world, China is
deeply concerned that young people are spending (wasting?) way too much time
playing video games. Any company posting its games in China faces official
demands to limit playing time and to censor offending content. Besides, China
wants as much information on their citizens as they can glean. Control based on
big data.
“Over the last year, one game company
after another has quietly acceded to Chinese government demands to limit the
amount of time young people spend on their games. Chinese players of American
hits such as ‘League of Legends,’ ‘Fortnite’ and ‘World of Warcraft’ are having
their playtime tracked according to their national ID number. Those younger
than 18 face heavy in-game penalties or outright expulsions if they play too
long.
“Although it’s Chinese policy driving
the restrictions, data privacy advocates say that for Americans to participate
in the creation of these tools represents the crossing of a concerning new
threshold… They view the moves as part of a problematic trend of Western
technology firms redesigning their services to create China-friendly versions
aligned with the country’s tighter social controls.
“‘For American companies, it really
comes down to deciding whether or not you are willing to participate in this
type of surveillance,’ said Matt Erickson, executive director of the Digital
Privacy Alliance. ‘If they do choose to take part, it makes these companies not
unwitting but full-blown accomplices in the Chinese police state.’” James B.
Cutchin writing for the Los Angeles Times, July 23rd.
For American video game companies seeking
growth, it’s hard to overlook a nation with lots of money and 1.4 billion
consumers, especially as US markets max out. Gaming in the PRC is a $36.5
billion market. Maybe behemoths can pull out, but for smaller US gaming
companies, losing the PRC market could spell a survival disaster. Here’s how it
works: “Access to the world’s second-largest market is a powerful incentive,
but for some companies, supporting Chinese censorship and social control
efforts is not a matter of choice.
“As Chinese giants buy up American
tech companies, from West Hollywood-based gay dating app Grindr to Motorola’s
mobile phone business, regulators are raising questions about companies’
autonomy and ability to push back on requests that might violate their ethical
principles… Internal documents from Riot Games obtained by The Times offer a
rare glimpse into how the Chinese government exercises influence over companies
beyond its borders.
“Tencent is the world’s largest game
publisher and owns large or controlling stakes in a range of industry-leading
developers including ‘Clash of Clans’ maker Supercell and ‘Fortnite’ developer
Epic Games… Its self-developed title [pictured above], ‘Honor of Kings,’ was
the world’s highest-grossing mobile game of 2018. The game’s success made it a
lightning rod for growing Chinese government concerns of gaming addiction among
Chinese youth, prompting Tencent to build its first ID-tracking playtime
restriction system and pledge to incorporate similar systems on all of its
games in 2019.
“A digital presentation circulated
via email among developers at Riot’s Santa Monica headquarters called for an ‘AAS
[anti-addiction system] upgrade’ for ‘League of Legends’ in China. The
presentation, authored in China, framed the request alongside accounts of growing
Chinese government criticism of the gaming industry, official media attacks on
Tencent, and a stark reminder that ‘League of Legends’ ‘cannot [be] free from
regulation.’
“The request specified the need for
features tagging teenage players in accordance with ‘future AAS regulation.’ It
also asked for the ability to kick certain players from the game at specified
times and restrict time-based in-game rewards.
“The presentation’s author included
mock-ups of ‘anti-addiction warning’ pop-ups on ‘League of Legends,’ with
messages telling players they had reached their daily gaming limits or were
forbidden to play between particular hours (9 p.m. to 8 a.m.)… It did not take
developers long to produce the requested features. In a December 2018 post on
Chinese social media site QQ, Riot China announced an update to ‘League of
Legends’ including most of the changes.” LA Times. But that same tracking
software can easily be used for other governmental purposes.
There are legal and ethical questions
at bay, not to mention an underlying threat to our own national security as
these technologies are turned against us. “Google left the country in 2010 amid
disputes over censored search results and a major hacking incident. Last year’s
revelation that the company had secretly begun work on a censor-compliant
Chinese search engine, code-named Project Dragonfly, sparked an outcry from
Google employees and U.S. politicians. (A Google official told Congress last
week that it has terminated the project.)
“Facebook has reportedly given up on
entering China after years of courting Beijing failed to win the company a
reprieve from a 2009 ban.
“Meanwhile, U.S. lawmakers have begun
to call for an end to American investor money being channeled toward
development of Chinese surveillance systems used in the repression of religious
and ethnic minorities…
“‘There is no right to privacy in
China,’ said Erickson, of the Digital Privacy Alliance. ‘Any information
collected to make sure kids aren’t playing too many video games will definitely
be used by the government and the police for whatever purpose they see fit.’
“Jack Poulson, founder of the
advocacy group Tech Inquiry, says American tech workers — lacking visibility
into executive-level decisions and other divisions of their sprawling conglomerates
— aren’t always aware when they are participating in projects that might go
against their values… ‘There’s no real protection in place to ensure that
employees have an understanding of what they are helping build,’ he said.
“Poulson served as a senior scientist
at Google’s research and machine intelligence department before publicly
resigning last year in the wake of the Project Dragonfly revelations. He
founded Tech Inquiry to help tech workers push back on unethical requests.” LA
Times. So what should fuel our concern? That people with no legal expectation
of privacy in another country far away are monitored with US software… or that
this software could be turned against us here in the United States? Blowback.
I’m
Peter Dekom, and is privacy really possible anymore… what kind of control does
monitoring private activities give a government that wants total adherence to
it policies?
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